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And because of that I called my campaign 'The prehistory of Serious Sam' (truly there nothing is said about how Nectrisa was implanted in Sam). And when I thought, everything (to my surprise) stepped in logical sequence. And only then I seriously thought about the plot. In the beginning of creating levels I hadn't main plot of the campaign. So, a few words about the campaign and it's development.
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The main feature is a new campaign 'Prehistory of the Serious Sam'.
#Serious sam 2 rapidshare mod#
Today a new version of my mod was released. New campaign 'Prehistory of the Serious Sam'. Every weapon after pickup have 10x ammo (like sniper BEFORE = 5, AFTER = 50). Laser = +90 DMG, new projectille, new sound. Sniper = +600 DMG (LIKE A RAILGUN), 12x zoom, new sound. StickyBomb = MoreDamage AutoShotgun = +74 DMG, new projectile, new sound. Cannon = 2X DMG, new projectille, new sound. RocketLauncher = +25 DMG, new projectille, new sound. DoubleShotgun = +4 bullet, it now BOOM STICK!, new sound. Minigun = Physical bullet, 2x DMG, 2x fire speed, increased bullet speed, new sound. SingleShotgun = Electro Bullets, +17 DMG, -4 ammo, new sound. AssaultRifle = Physical bullets, 2x DMG, +0.02 recoil time, -10 ammo new sound. Weapons: Pistol (Uzi:D) = Auto fire, -0.09 recoil time, 2x ammo, new sound. Technopolip = +15 DMG, new projectille, new skin. Werebull = +150 HP, +0.3 stretch, a bit faster, new skin. Walker Red = +250 HP, +0.2 stretch, new projectille, new sound, new skin. Walker Blue = +50 HP, new projectille, new sound, new skin. Spider = +10 DMG, +20 HP, new projectille, new skin. ScrapJack = +10 DMG, +250 HP, +0.5 stretch, new projectille, new sound, new skin. Kleer = 2X DMG, +25 HP, new projectille, new skin. Harpy = x10 DMG (BOMBS), +25 HP, +0.06 stetch, new projectille, new skin.
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Khnum = +500 HP, +30 DMG, new projectille, new skin.ĬaveDemon = +14 HP, +4 DMG, +0.5 stretch, new skin. Kamikaze = +31 HP, +0.425 stretch, new sound, new skin. Gnaar = +60 HP, +10.5 DMG, +0.4 stretch, +4.8 speed, 2x kick impulse, new skin. Arachnoid General = +50 HP, +4 DMG, -0.55 stretch, new projectille, new sound, new skin. Spider Small = +4 HP, +7 DMG, +2 Melee DMG, -0.05 stretch, 2x speed, new projectille, new sound, new skin.Īrachnoid Soldier = +60 HP, 2X DMG, 2x speed, +0.6 stretch, new gun, new sound, new skin. Soldier RifleMan = +9 DMG, +9 HP, new gun, new sound, new skin. Soldier = +14 DMG, +9 HP, new gun, new sound, new skin. Monsters: Rocketman = +15 DMG, +5 HP, +0.025 stretch, new gun, new sound, new skin. Now with new skins! If you felt lack of action in SS3 - you definitely should check it out. This mod features modified weapons and enemies. THE FIRST MOD FOR THE SERIOUS SAM 3! This is a crazy version of Serious Sam 3: BFE.
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